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Hi, I have created a panel version of the CharacterMap plugin and I'm wondering if anyone got a solution to load custom style in the panel from a plugin ?
I mean, i apply a className to the panel with
HTMLArea.addClass(editor._characterMap, 'CharacterMap');
how can i then make xinha panels understand i want to use the following style declaration ?
.panels .CharacterMap a.entity { }
.panels .CharacterMap a.entity:hover { }
I couldnt find a way, so i end up using some javascript to set the style, but being able to use a className would be less pain
The only topic i could find to answer my question is http://xinha.gogo.co.nz/punbb/viewtopic.php?id=57 but unfortunatly, there's no solution or i wasnt able to understand it.
Here is the version i made
function CharacterMap(editor) {
this.editor = editor;
var cfg = editor.config;
var self = this;
cfg.registerButton({
id : "insertcharacter",
tooltip : HTMLArea._lc("Insert special character", 'CharacterMap'),
image : editor.imgURL("ed_charmap.gif", "CharacterMap"),
textMode : false,
action : function(editor) { self.buttonPress(editor); }
});
cfg.addToolbarElement("insertcharacter", "insertlink", -1);
editor._characterMap = editor.addPanel('right');
HTMLArea.addClass(editor._characterMap, 'CharacterMap');
editor.notifyOn('modechange',
function(e,args) {
if (args.mode == 'text') editor.hidePanel(editor._characterMap);
}
);
var entites = [
'Ÿ', 'š', '@', '"', '¡', '¢', '£', '¤', '¥', '¦',
'§', '¨', '©', 'ª', '«', '¬', '¯', '°', '±', '²',
'³', '´', 'µ', '¶', '·', '¸', '¹', 'º', '»', '¼',
'½', '¾', '¿', '×', 'Ø', '÷', 'ø', 'ƒ', 'ˆ',
'˜', '–', '—', '‘', '’', '‚', '“', '”', '„',
'†', '‡', '•', '…', '‰', '‹', '›', '€', '™',
'À', 'Á', 'Â', 'Ã', 'Ä', 'Å', 'Æ', 'Ç', 'È',
'É', 'Ê', 'Ë', 'Ì', 'Í', 'Î', 'Ï', 'Ð', 'Ñ',
'Ò', 'Ó', 'Ô', 'Õ', 'Ö', '®', '×', 'Ù', 'Ú',
'Û', 'Ü', 'Ý', 'Þ', 'ß', 'à', 'á', 'â', 'ã',
'ä', 'å', 'æ', 'ç', 'è', 'é', 'ê', 'ë', 'ì',
'í', 'î', 'ï', 'ð', 'ñ', 'ò', 'ó', 'ô', 'õ',
'ö', '÷', 'ø', 'ù', 'ú', 'û', 'ü', 'ý', 'þ',
'ÿ', 'Œ', 'œ', 'Š'
];
for (var i=0; i<entites.length; i++)
this.addEntity(entites[i], i);
};
CharacterMap._pluginInfo = {
name : "CharacterMap",
version : "0.1",
developer : "Laurent Vilday",
developer_url : "http://www.mokhet.com/",
c_owner : "Xinha community",
sponsor : "",
sponsor_url : "",
license : "Creative Commons Attribution-ShareAlike License"
};
CharacterMap.prototype.buttonPress = function(editor) {
if (editor._panels.right.container.style.display == 'none') {
editor.showPanel(editor._characterMap);
} else {
editor.hidePanel(editor._characterMap);
}
}
CharacterMap.prototype.addEntity = function (entite, pos) {
editor = this.editor;
var anch = document.createElement('a');
anch.innerHTML = entite;
anch.style.fontSize = '12px';
anch.href = 'javascript:void(0)';
anch.style.width = "18px";
anch.style.display = 'block';
anch.style.cssFloat = 'left';
anch.style.padding = '2px';
anch.style.textDecoration = 'none';
anch.style.backgroundColor = (pos%2)? '#ffffff':'#f7f8fd';
anch.style.color = '#000000';
anch.style.textAlign = 'center';
anch.onclick = function() {
if (HTMLArea.is_ie) editor.focusEditor();
editor.insertHTML( entite );
editor.hidePanel(editor._characterMap);
};
editor._characterMap.appendChild(anch);
}
I could not find any other name than CharacterMap and since i use this one and not the original popup one, the conflict name was not a pain for me, sorry if it's of any trouble for someone. Of course, everyone is allowed to do anything with this little plugin
grrr, the & #064; (the third character) keep being changed to @ grrr grrr grr
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CharacterMap.prototype.buttonPress = function(editor) {
if (editor._panels.right.container.style.display == 'none') {
editor.showPanel(editor._characterMap);
} else {
editor.hidePanel(editor._characterMap);
}
}
Is this a correct way to know if the panel is visible or hidden ? i use it to switch on/off the visibility of the panel, but i think a better way may exist even if i was not able to find it.
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Making another panel version of a plugin (ListType), i found out that the test to find if the panel is active or not is not enough because if another plugin has open a panel at same position it can then never open the character map panel. So i made some little changes
1) add a boolean flag to know if the CM panel is shown or not
CharacterMap._isActive = false;
2) test this flag to open/close the panel
CharacterMap.prototype.buttonPress = function(editor) {
if (this._isActive) {
this._isActive = false;
editor.hidePanel(editor._characterMap);
} else {
this._isActive = true;
editor.showPanel(editor._characterMap);
}
};
It is working as intended, but i still wonder if it is a good or bad solution. Panels are still very mysticals for me
Here is the new version i'm using
function CharacterMap(editor) {
this.editor = editor;
var cfg = editor.config;
var self = this;
cfg.registerButton({
id : "insertcharacter",
tooltip : HTMLArea._lc("Insert special character", 'CharacterMap'),
image : editor.imgURL("ed_charmap.gif", "CharacterMap"),
textMode : false,
action : function(editor) { self.buttonPress(editor); }
});
cfg.addToolbarElement("insertcharacter", "createlink", -1);
editor._characterMap = editor.addPanel('right');
HTMLArea.addClass(editor._characterMap, 'CharacterMap');
editor.notifyOn('modechange',
function(e,args) {
if (args.mode == 'text') editor.hidePanel(editor._characterMap);
}
);
var entites = [
'Ÿ', 'š', '@', '"', '¡', '¢', '£', '¤', '¥', '¦',
'§', '¨', '©', 'ª', '«', '¬', '¯', '°', '±', '²',
'³', '´', 'µ', '¶', '·', '¸', '¹', 'º', '»', '¼',
'½', '¾', '¿', '×', 'Ø', '÷', 'ø', 'ƒ', 'ˆ',
'˜', '–', '—', '‘', '’', '‚', '“', '”', '„',
'†', '‡', '•', '…', '‰', '‹', '›', '€', '™',
'À', 'Á', 'Â', 'Ã', 'Ä', 'Å', 'Æ', 'Ç', 'È',
'É', 'Ê', 'Ë', 'Ì', 'Í', 'Î', 'Ï', 'Ð', 'Ñ',
'Ò', 'Ó', 'Ô', 'Õ', 'Ö', '®', '×', 'Ù', 'Ú',
'Û', 'Ü', 'Ý', 'Þ', 'ß', 'à', 'á', 'â', 'ã',
'ä', 'å', 'æ', 'ç', 'è', 'é', 'ê', 'ë', 'ì',
'í', 'î', 'ï', 'ð', 'ñ', 'ò', 'ó', 'ô', 'õ',
'ö', '÷', 'ø', 'ù', 'ú', 'û', 'ü', 'ý', 'þ',
'ÿ', 'Œ', 'œ', 'Š'
];
for (var i=0; i<entites.length; i++)
this.addEntity(entites[i], i);
editor.hidePanel(editor._characterMap);
};
CharacterMap._pluginInfo = {
name : "CharacterMap",
version : "0.2",
developer : "Laurent Vilday",
developer_url : "http://www.mokhet.com/",
c_owner : "Xinha community",
sponsor : "",
sponsor_url : "",
license : "Creative Commons Attribution-ShareAlike License"
};
CharacterMap._isActive = false;
CharacterMap.prototype.buttonPress = function(editor) {
if (this._isActive) {
this._isActive = false;
editor.hidePanel(editor._characterMap);
} else {
this._isActive = true;
editor.showPanel(editor._characterMap);
}
};
CharacterMap.prototype.addEntity = function (entite, pos) {
editor = this.editor;
var self = this;
var anch = document.createElement('a');
anch.innerHTML = entite;
anch.style.fontSize = '12px';
anch.href = 'javascript:void(0)';
anch.style.width = "18px";
anch.style.display = 'block';
if (typeof anch.style.styleFloat != 'undefined') {
anch.style.styleFloat = 'left'; // IE version :(
} else {
anch.style.cssFloat = 'left'; // gecko
}
anch.style.padding = '2px';
anch.style.textDecoration = 'none';
anch.style.backgroundColor = (pos%2)? '#ffffff':'#f7f8fd';
anch.style.color = '#000000';
anch.style.textAlign = 'center';
anch.onclick = function() {
if (HTMLArea.is_ie) editor.focusEditor();
editor.insertHTML( entite );
self._isActive = false;
editor.hidePanel(editor._characterMap);
return false;
};
anch.onmouseover = function() {
anch.style.backgroundColor = '#ffd760';
return false;
};
anch.onmouseout = function() {
anch.style.backgroundColor = (pos%2)? '#ffffff':'#f7f8fd';
return false;
};
editor._characterMap.appendChild(anch);
};
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I'm wondering if anyone got a solution to load custom style in the panel from a plugin ?
Ok, i finally found out how to do it, it was too simple
HTMLArea.loadStyle('filename.css', 'plugin_name');
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as suggested by gogo, i have integrate this version to the existing plugin in changeset 313
to use the panel representation, you have to set the configuration variable to 'panel'
to use the panel
xinha_config.CharacterMap.mode = 'panel'
to use the old popup, that is the default setting
xinha_config.CharacterMap.mode = 'popup'
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